Last year, the Chinese video game market grossed 265.884 billion CNY (~39.6 billion USD), a year-on-year decrease of 30.629 billion CNY (~4.56 billion USD) or a drop of 10.33%, according to Gamma Data's annual game industry report for 2022.
Gamma Data cites the decrease as "negatively influenced by the Covid-19 pandemic, hindering game companies' production, and R&D capabilities, causing project delays." Also, "a Lack of market confidence means gaming companies are harder to find financial support and invest in human resources."
Besides this, the report mentioned that players had reduced their expenses, and their entertainment consumption had decreased significantly. The overseas expansion of Chinese gaming companies also intensified the competition in the global mobile market.
Here are more details in this report:
• In 2022, the actual sales revenue of the Chinese game market was 265.884 billion CNY, a year-on-year decrease of 30.629 billion CNY, or 10.33%.
• The number of game users was 664 million, a year-on-year decrease of 0.33%.
• The actual sales revenue of self-developed games in the domestic market was 222.377 billion CNY, a year-on-year decrease of 13.07%
• The actual sales revenue of self-developed games in the overseas markets was 17.346 billion USD, a year-on-year decrease of 3.70%.
• The actual sales revenue of China's mobile game market was 193.058 billion CNY, a decrease of 32.48 billion CNY from the previous year, a year-on-year decrease of 14.40%.
• The actual sales revenue of the Chinese client game market was 61.373 billion CNY, a year-on-year increase of 4.38%.
• The actual sales revenue of China's web game market was 5.28 billion CNY, a year-on-year decrease of 12.44%.
• The actual sales revenue of China's esports game market was 117.802 billion CNY, a year-on-year decrease of 22.379 billion yuan, a year-on-year drop of 15.96%.
Source: Gamma Data